I think it looks very much like a real nut. Below is the first Color Map I made.īelow is the nut effect after adding 5 textures. I made a total of 5 stickers for this nut. I cleaned up the clearer one in the reference image I found before and then aligned the texture to the outside of the UV grid. The model splits the UV first and then copies it, which can save a lot of time for splitting other UVs.Īdd UV tags, then use the projection mode to disassemble the model up and down, adjust it and export it to Photoshop to make a map. The nut model has been completed, and then I will split their UV first. Because the shape of the nut is very simple and there are not many tools used to make it, this step should be easy to do.
Use the Symmetry tool, and then complete the nut model. Try to keep the shape similar to the reference picture. The arc shape is to draw an arc upward by adjusting the edge. The surface (triangular surface will cause many problems in the later production).įirst, make the upper half of the model, adjust it slightly, and then use the subdivision surface. When making, I need to pay attention to keeping the model as quadrilateral as possible. Since this scene is just for making still-frame works, there are many things that don’t need to be considered too much, as long as the picture looks reasonable.īefore making, I first searched for some pictures of nuts on the Internet, and then found a positive picture of nuts, and then used Mesh/Polygon Pen for topology modeling. I hope it can help beginners who step into the CG industry understand the use of C4D.
This sharing comes from 3D artist Qixi, who will explain in depth the production process of a chocolate and almond scene.
This time the best render farm and leading cloud rendering services provider in the CG industry, Fox Renderfarm, will bring you a Cinema 4D tutorial on how to use C4D to make nut chocolate fluid ads.
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